Apocalypse Datafax: Blight Marines


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I have to say that I have something of a love for the forces of Nurgle in all their bloated, corpulent and noxious forms. It is actually something of a wonder that I don’t have a Nurgle based CSM force actually, especially considering all the really nice Forge World models they have!

Anyway, I was daydreaming about a potential Nurgle army today when I had an interesting idea for a apocalypse datafax. Thus the Blight Marine was born.

Mmm... Disease...

Mmm... Disease...


Rarely, when he has served his Lord in ways beyond counting, a Plague Marine may be granted a gift by father Nurgle. The putrescent marine, already riddled with disease and decay and all manner of horrific marks of death and plague, becomes a Blight Marine.

Where a Plague Marine is merely enhanced the Blight Marine becomes a living weapon in the service of Nurgle. Noxious acidic fluids bloat his body to it’s limits, and the already diseased flesh is blessed further by the most horrific plauges Nurgle has created. Dragging himself into battle the marine spews the poisonous fluids upon the enemies of the Plague Father, rotting armour and corrupting flesh. Even in death a Blight Marine serves Nurgle, exploding so as to cover his killers in his rotting flesh and spread the blessings of Nurgle amongst his enemies.

Cost: 100pts + models

Consists of:
1 Chaos Lord with mark of Nurgle or Typhus from Codex Chaos
3 to 5 units of Plague Marines from Codex Chaos

Special Rules:

Commanding Plague: All units in the formation must deploy within 6″ of the Chaos Lord or Typhus. If entering play from strategic reserve, they must enter the table from within 6″ of the point entered by the Chaos Lord or Typhus.

The Blight: 1 Marine in each Plague Marine unit may be upgraded to a Blight Marine, gaining the Noxious Vomit and Plague Spreader abilities in addition to any wargear or special rules it already has.

Noxious Vomit: The Blight Marine vomits a deadly mixture of acids, rotten flesh, and diseased flies at his enemies. This is resolved as a strength X, AP 4 attack that uses the flamer template and is poisoned, wounding all models on a 2+.

Plague Spreader: When the Blight Marine is killed resolve a Noxious Vomit hit on each model in base contact. For any model killed by this attack roll a D6, on a roll of 6 the decrepit corpse rises as a Blight Marine.


So, what do you think? I rather liked the idea of Plague Marines so corpulent they could barely move, like little power armoured Greater Daemons of Nurgle!

The Plague Spreader rule is mostly for interest, though I was worried about it being over powered. I think it should be balanced by the rarity of it occurring though, what with only 1/6th of models that die from the death explosion actually rising.

-J

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Im not sure that i understand how you get this unit. is it just that you need 3+ units of PCSM’s, then you get 1 unit of this in each?

Also, yes you should be worried by it being overpowered.  Anything wounded on a 2+? And that happens if you kill it too? Ouch, in so many ways. 

Unless the character is a complete glass cannon its slightly insane, cos a toughness 5 unit model is HARD to kill, and as its a unit you cant pick it out, so there’s 5 OTHER t5 models to kill first.  Even if you get in with power weapons to remove the armour save from the equation the likelihood is if the unit itself doesn’t kill you, the explosion will!

Flamer template means that it always hits, and will hit LOTS of enemies thanks to the *if its touched, its hit* rule of flamers so unless you get a horrendous roll any middling unit is toast (ap4) and even high to mid units are in distress, SMs straight to armour 3 saves (not a bad chance of survival i grant you) but REALY big beasties that would normaly be above flamers would be in more danger than usual, I’m thinking fexes, wraithlords etc would be in a whole bunch “ow” there.

I love the fluff though…. maybe higher points cost and make the initial flamer a 1shot weapon it may work and even a limit as to how many can be in the army at a time. maybe. maybe.

Ooo could even be some sort of random chance thing…. erm.  Like to say that theres a half chance (or a 2d6, need a 6 or somthing for more nuglie numbers) of a champ plauge marine not dieing when killed, instead beig turned into one of these, irrguardless of instant death.

In this case keep the cost the same, but let it be any plague marine unit in the army that it happens to as long as they have a champion.  Maybe even let it keep any power weapon upgrades in this new form, so you dont lose what you paid to upgrade the Plauge Champion (as it was) to. 

Not sure if thats practacable, but theres  series of aproaches that cold be taken.

  • Posted on May 11th, 2009 at 15:24:07
  • Written by LivingTarget

Dear god I just saw that last rule again.  No.  For the points cost we’re talking about here and the other problems I mentioned earlier that has the chance of creating many many more of what is already there, we’ve seen that 6s do crop up a lot more than you might think and the fact is that it could end up with 6 units in base contact anyway, so even with strictly average rolls you end up with another one, and another, and another as it keeps happening.  I’m sorry that far to powerful to be practicable in a game without a MIGHTY points cost with it.

  • Posted on May 11th, 2009 at 15:28:46
  • Written by LivingTarget

Okay, first I’ll say that as a datafax this is intended for Apocalypse games, so it was intended to be mighty powerful. After all, small bonuses don’t exactly affect apoc games too much.

Take the Necron phalanx (I think… it’s the one that gives 3+ WBB rolls and reduces strength of incoming fire) or the SM linebreaker squadron as examples. I believe those are both 100pts + models.

As for how it works, you are required to take a minimum of 3 Plague Marine units in the formation, and as per the The Blight rule you can upgrade a plague marine from each unit to a blight marine.

Now I’m not sure if you thought this was intended for regular 40K games (in which case you would be very justified in your reaction), but if not I think you’re over estimating the effect this could have in an apoc game.

Any armies that have no save against the attacks have the models to spare dying to the blast. They would also more than likely have no save against AP5 or AP6. Armies that do have a save against the noxious vomit attack survive a third of the time.

The chance of many models being ‘turned’ by the Plague Spreader rule is generally going to be rather smaller than you seem to be assuming. 5 models maximum can surround an enemy in assault, and that would assaume that you have killed of the rest of the Plague Marine squad, still have 5 models left yourself, and the Blight Marine survived the turn so you could move up. Most of the time in assault you see 2 or, rarely, maybe 3 models in BTB contact.

All that said, I did consider a 100pt starting cost with maybe a 20pt upgrade cost. 3+ units for the formation pretty much means 400pts+ in models and basic wargear in addition to the formation cost.

Compare that to a Linebreaker Squadron at about 400pts that can wipe out every model in the Blight Marine formation with one strength 10, AP 2, 10″ blast attack. No saves, no Feel No Pain, instant death.

Something I did note though was that I forgot the basic rule of apoc datafaxes. That is to say that units stay within 6″ of a ‘commander’ unit (so no spreading them accross the field).

Another thing I considered was a wave of zombies being created from the Plague Spreader rule, instead of the Blight Marine. It would have to hit more models to generate a reasonable number of zombies, but they would be something like lesser daemons in stats (fairly weedy).

-J

  • Posted on May 11th, 2009 at 21:58:43
  • Written by James Grant

Yes, that little response was in response to it being used in any game (but the fact that, had I had drink in my mouth, I would have sprayed the screen) was on the basis of it being in a normal game.  I hadn’t fully appreciated that it was supposed to be Apoc only.

As for the liklyhood of the noxious attack creating a blight marine Ii understand that my standpoint is way off base mathmaticaly.  however, I was more operating upon the basis of “legis Murphy” or “Sod’s Law” which seems to account for things a little momprehensively in my games :P

That said, it was again upon te basis of it being in normal games, not Apoc.  Apart from the Commander rule, as you have already noted, this is fine for apoc i think.  Maybe a limit to how may you can take, say make it a 3-5 groups, but otherwise fine

  • Posted on May 12th, 2009 at 10:27:31
  • Written by LivingTarget

The 3-5 limit makes sense, so I’ve changed that and added the Commanding Plague rule.

Also made it a flat 100pts + models to keep points simpler. That works out a little more expensive per Blight Marine, unless you take the full 5 squads, in which case it’s about the same as before.

Sods Law could have some, uh, interesting effects… managing to get your elite assault unit wiped and replaced with 3 or so Blight Marines would be something of an “oh poop” moment I think!

  • Posted on May 12th, 2009 at 12:38:06
  • Written by James Grant

on the noxious vomit front i think there is a chaos daemon power similar to it (albiet without the horrible blight birthing lol) ill look it up for thee, also have you seen the plague of zombies datasheet? ive been tempted ever since to pick up typhus a couple of WFB boxes and let fly!!

  • Posted on June 4th, 2009 at 22:46:22
  • Written by herrflik

You  mean this plague of zombies? http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1180078_Chaos_Space_Marines_Datasheet_-_Plague_of_Zombies.pdf

I like the formation, and I like Nurgle… But to make it really fun you need a lot of zombies, in the region of £60-£80 worth if you include a box of guard for bits. I would need at least a few big themed games lined up to make that investment I think!

Still… it would be nice to see my ravenous dead consuming my enemy :)

  • Posted on June 4th, 2009 at 22:58:10
  • Written by James Grant

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