Dark Heresy Inspiration: Military Bases


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As I am sure any GM will attest describing a scene in an imaginative and engaging manner can be hard to do, especially if giving the description with little warning.

Many are the times my acolytes have wandered off my laid out path and I’ve fallen to a stammering description of ‘entering a medium sized dark room with a single light… and some crates and stuff piled against a wall.’ Hardly inspiring stuff compared to ‘bursting into a dingy hole of a room, litter and debris scattered across the floor… A single flickering glow lamp illuminates a pile of discarded shipping crates in one corner near a boarded up window.’

But how to improve the quality of your off the cuff narrative? The answer, at least for me, is brainstorming.

As often as possible I think of ways to describe scenes, characters, plot hooks, combat actions or anything else that comes to mind. When I’m at work, reading a book or any time my mind is free to wander. Then, as soon as I can, I write them down. The effect is I improve my ability to describe situations on the fly, and as a bonus I build up a catalogue of pre-written blurb for when I write an adventure.

So what is this post all about? Well, apart from sharing my simple methods, I thought I may as well share my ramblings so that someone can find them useful. Every so often I’ll post a similar inspiration post on a particular theme. The aim is to keep them generic and adaptable, so I’ll leave out NPCs and things like blood spatters that may sound as if they are plot specific.

Today you get locations, specifically a military base.

Corridor:

Grimy grid metal floors are illuminated by a string of overhead glow globes. Dirty white stencilled letters signpost important areas, and heavy looking armoured doors seal off rooms marked Lab 08, Storage, and X-18-319.

Canteen:

Sparse tables and benches sit in neat rows across the large hall, faded motivational posters adorning otherwise bare walls. At the far end you can see the serving counter and a large set of swing doors leading, presumably, to the kitchen.

Garage:

Large, blocky APCs and tanks dominate the garage, tool benches, tanks of petroleum and crates of ammunition lining the sides of the room. Larger arcane looking tools hang suspended from cranes. Everywhere is well lit by ceiling mounted glow globes, and hazard stripes and safety markings seem to mark every surface. An overseers office overlooks the space, accessible only by a single staircase.

Bunker:

Thick armour-crete walls cracked with age and a single heavy steel door guard you against outside attack. A beat up, hand cranked vox caster is bolted to one wall and next to it utilitarian posters advise of nearby armouries and rally points. In the middle of a large vision slit is mounted a heavy stubber, several boxes of shells stacked below it.

Hope those are of some use to people. Feel free to add your own scenes in this theme to the comments below, or suggest ways to improve these inspiration posts.

-J

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Command Bunker:

Thick armour-crete walls cracked with age and two heavy steel doors one behind the other guard against anyone who you dont want inside, with twin linked heavy bolters located above the door for added security. Through these doors are steps to the command hub, which can be seen with the bright light of an arrry of screens and information panels lining the walls and constant buzz of information been generated.

This i my idea of a command bunker, feel free to edit or alter.

  • Posted on April 24th, 2009 at 11:49:15
  • Written by R0adki11

Alleyway

The alleyway is strewn with detritus; ration boxes, smashed equipment and gently rotting debris.   Against one wall is a dumpster.  The bottom of the dumpster seems to be leaking something noxious, the fumes of which mingle with the mist that lingers in the air, turning it an acrid yellow and making it sting in your throat.

Further in there is a wire fence, you can see where wind has blown litter into it, wrapping it around the chain links, the dampness of the ally has rotted them into place.  A single red ribbon flutters falornly at chest hight, a single mote of color amounst the oppressive browns and greys that dominate.

On the other side of the ally there is a door, slightly sunken into the wall.  The concrete around it is crumbling, a sign of cheap construction, the damp dust crumbles away under your fingers.  The door itself is sheet metal; battered by some unknown force it has been drasticly dented in several places, causeing to buckle and jam solid.  The green paint is peeling and fragile, whatever message had been stensled across it in white is lost along with paint underneath it as it fell away.

This is all very over the top and stuff, but its less supposed to be just one place but a collection of ideas that can be butchered and used when appropriate.

  • Posted on April 26th, 2009 at 14:02:36
  • Written by LivingTarget

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